![]() ![]() Feel free to go to our discord () and post here: if you're interested in being a part of either the early alpha or a later phase. We're going through some notable internal extensions and revisions based on earlier tester rounds, and we'll roll back around to regular tester additions as soon as we can. ![]() It will be a (still!) a couple more weeks before the next group. The closed alpha has started, and we're doing new waves of testers every few weeks. ![]() You can wishlist our upcoming title Heart of the Machine! Steam page is more up to date than it was, but a lot is still to-be-revealed. And some other minor tweaks and extensions. There are a whole huge heaping of mod updates. There are fixes to some recently-introduced multiplayer client-side bugs. There's a new performance option which can greatly increase performance in certain late-game scenarios if you want to try it out. ![]() Feel free to go to our discord () and post here: if you're interested in being a part of either the early alpha or a later phase. Watch AI War II 1.0 Launch Trailer - on Dailymotion. still!) a couple more weeks before the next group. The closed alpha has started, and we're doing new waves of testers every few weeks. ago This isn't a video series and it's actually from the first game, not the sequel, but I always liked this Let's Play as it really details the strategy and thought processes entailed for successful campaigns. It also has more balance changes to the sidekicks mod from Badger. The higher the difficulty you are playing the more wary you should be about increasing it for no good reason without looking for mitigation via reduction first. There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.This one has a number of balance improvements to minefields thanks to CRCGamer. 1 CRCGamer 8:53am Basic rules of thumb regarding AIP.the two new factions significantly change game play in scenarios where they. We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two. One of the joys of AI War 2 is deciding how to strengthen your forces based.There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past.The new 3D graphics are working out great.It's multithreaded to take full use of modern computers. The AI plays on a kind of 'Just War' format where it will only attack you on similar grounds that you attack it.It's "a sequel to enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)What's New?We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome: But every conquest you make turns the attention of the AI ever more in your direction. You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. The enemy has made only a single error: underestimating you. Face off against a more advanced version of the original AI, who once again has captured the. AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. ![]()
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